Say hi to Sawyer, the AI agent for gamedevs

From fixing bugs to analyzing player feedback, Sawyer works on the tasks you don’t want to.

It’s hard enough to create a hit game.
Make yourself unreasonably competitive.

3.1x productivity gains

In controlled settings, teams with Sawyer completed tasks to a higher quality, in less time.

Currently solving 71% of bugs autonomously

Across our internal benchmarks, Sawyer is able to solve the majority of gamedev bugs.

32% more effective than OpenAI agents

Sawyer drastically outperforms generic agents from the leading AI labs.

One agent. Hundreds of tasks. ❤️

Sawyer is built to carry context & work across the entire game development lifecycle. Whatever you're doing, Sawyer is here to help.

Sawyer is the firepower you’ve been
looking for.

Traditional Generative AI tools have underwhelmed so far in game development. We re-imagined the stack from the ground up.

Sawyer in Unity

Sawyer on the web

Sawyer understands your entire game project; from code to assets to scene data.

Forget about copy-pasting context or explaining nuances to your AI assistants. Sawyer’s context engine finds relevant data and uses it to deliver best-in-class AI results.

Sawyer doesn’t just chat - it actually takes actions for you.

Instead of just chatting with AI, Sawyer can interact and take actions - whether that’s editing scenes, generating objects or integrating code changes.

Sawyer connects seamlessly to all of your other tools

Whether you want to pull tickets from Jira, push to Git or review feedback in Discord, Sawyer is just one click from connecting to all your tools.

See diff view and make code changes directly in Unity.

We’ve given Sawyer a lightweight code editor in Unity; allowing you to review, confirm or edit code changes without switching to an IDE.

Sawyer can complete long-horizon tasks autonomously

Sawyer comes with in-built memory system that automatically updates throughout a task; meaning the agent can tackle complex tasks.

Automate your most painful workflows with Playbooks

Automate your biggest time-sinks with Sawyer’s Playbook functionality. Codify and action any complex process - run with // commands.

Sawyer in Unity

Sawyer on the web

Sawyer understands your entire game project; from code to assets to scene data.

Forget about copy-pasting context or explaining nuances to your AI assistants. Sawyer’s context engine finds relevant data and uses it to deliver best-in-class AI results.

Sawyer doesn’t just chat - it actually takes actions for you.

Instead of just chatting with AI, Sawyer can interact and take actions - whether that’s editing scenes, generating objects or integrating code changes.

Sawyer connects seamlessly to all of your other tools

Whether you want to pull tickets from Jira, push to Git or review feedback in Discord, Sawyer is just one click from connecting to all your tools.

See diff view and make code changes directly in Unity.

We’ve given Sawyer a lightweight code editor in Unity; allowing you to review, confirm or edit code changes without switching to an IDE.

Sawyer can complete long-horizon tasks autonomously

Sawyer comes with in-built memory system that automatically updates throughout a task; meaning the agent can tackle complex tasks.

Automate your most painful workflows with Playbooks

Automate your biggest time-sinks with Sawyer’s Playbook functionality. Codify and action any complex process - run with // commands.

Sawyer in Unity

Sawyer on the web

Sawyer understands your entire game project; from code to assets to scene data.

Forget about copy-pasting context or explaining nuances to your AI assistants. Sawyer’s context engine finds relevant data and uses it to deliver best-in-class AI results.

Sawyer doesn’t just chat - it actually takes actions for you.

Instead of just chatting with AI, Sawyer can interact and take actions - whether that’s editing scenes, generating objects or integrating code changes.

Sawyer connects seamlessly to all of your other tools

Whether you want to pull tickets from Jira, push to Git or review feedback in Discord, Sawyer is just one click from connecting to all your tools.

See diff view and make code changes directly in Unity.

We’ve given Sawyer a lightweight code editor in Unity; allowing you to review, confirm or edit code changes without switching to an IDE.

Sawyer can complete long-horizon tasks autonomously

Sawyer comes with in-built memory system that automatically updates throughout a task; meaning the agent can tackle complex tasks.

Automate your most painful workflows with Playbooks

Automate your biggest time-sinks with Sawyer’s Playbook functionality. Codify and action any complex process - run with // commands.

Sawyer instantly solved a bug I'd been struggling with for two weeks.

Highly recommend using Sawyer.

Justin, Rave House Studios

Sawyer is an exceptional AI companion that deeply understands our codebase, assisting with things like feature development & bug fixes. It’s a game-changer for our workflow.

Mohamed, Virtual Verse

Your data is yours and yours alone.

Traditional Generative AI tools have underwhelmed so far in game development. We re-imagined the stack from the ground up.

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Pick your model provider

Sawyer supports multiple LLM backends — whether you're using OpenAI, Anthropic, open-source, or a self-hosted model.

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Sawyer is built locally

Sawyer runs where you work — on your machine or private cloud — ensuring fast feedback and complete data privacy from day one.

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Non-training guarantees

Sawyer enforces strict non-training protocols so your work stays confidential and protected.

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FAQs

What is sawyer?

In a nutshell, sawyer is your gamedev extension, capable of working on a wide range of taks - from optimization

Is my data private?

Yes, Sawyer is built locally - and data is never downloaded, viewed or trained upon. Requests to LLMs (OpenAI/Anthropic) are covered by our custom agreements.

How do I get going?

We're currently operating with limited partners. Join our waitlist or email ollie@unakin.ai to get ahead in the queue!

What can Sawyer do?

Sawyer works on both coding and non-coding tasks. Whether you're optimizing game performance or analyzing metrics - Sawyer is here to help.

Which game engines have
you integrated with?

For coding tasks, Sawyer only works inside of Unity (for now). For production, design, QA tasks, any team can use Sawyer!

Why is it called Sawyer?

We named Sawyer as an homage to Chris Sawyer - the legendary solo developer behind one of our favorite games - RollerCoaster Tycoon!

Supercharge your team

Start with Sawyer today

Start with Sawyer today

From optimizing game performance to fixing bugs, Sawyer automates the tasks you don’t want to do.

Sawyer

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