Say hello to Sawyer, the

Say hello to Sawyer, the

Bring Sawyer onboard to supercharge your dev team.

Bring Sawyer onboard to supercharge your dev team.

Introducing Sawyer…

Sawyer is the world's first AI game developer, built to tackle a range of engineering tasks.

Whether you're fixing bugs or iterating on gameplay mechanics, Sawyer can autonomously complete tasks, from start to finish.

Sawyer is the world's first AI game developer, built to tackle a range of engineering tasks.

Whether you're fixing bugs or iterating on gameplay mechanics, Sawyer can autonomously complete tasks, from start to finish.

Not just a copilot. A real extension to your team.

Sawyer is built with advanced reasoning, planning and tool use capabilities; meaning it can execute complex tasks end-to-end.

Not just a copilot. A real extension to your team.

Sawyer is built with advanced reasoning, planning and tool use capabilities; meaning it can execute complex tasks end-to-end.

Not just a copilot. A real extension to your team.

Sawyer is built with advanced reasoning, planning and tool use capabilities; meaning it can execute complex tasks end-to-end.

Powered by custom, industry-leading LLMs

Our codegen models outperform state-of-the-art models, whilst being 3x faster.

Powered by custom, industry-leading LLMs

Our codegen models outperform state-of-the-art models, whilst being 3x faster.

Powered by custom, industry-leading LLMs

Our codegen models outperform state-of-the-art models, whilst being 3x faster.

Context is king. Sawyer gets your code and project.

Our context engine empowers Sawyer to produce better results with more nuance.

Context is king. Sawyer gets your code and project.

Our context engine empowers Sawyer to produce better results with more nuance.

Context is king. Sawyer gets your code and project.

Our context engine empowers Sawyer to produce better results with more nuance.

Whilst keeping your data private and secure

Unlike other providers, studio code is kept private and not used to retrain general models.

Whilst keeping your data private and secure

Unlike other providers, studio code is kept private and not used to retrain general models.

Whilst keeping your data private and secure

Unlike other providers, studio code is kept private and not used to retrain general models.

In private beta: autonomous game optimization

Sawyer is currently supporting devs analyze and improve their game's performance.

Sawyer is currently supporting devs analyze and improve their game's performance.

01

Connect & Understand

Sawyer connects into your codebase and broader game project, before building a knowledge graph, providing itself with that all-important context. Sawyer also connects into tools like your IDE and game engine, so that it can take actions.

01

Connect & Understand

Sawyer connects into your codebase and broader game project, before building a knowledge graph, providing itself with that all-important context. Sawyer also connects into tools like your IDE and game engine, so that it can take actions.

02

Plan

Based upon the user request - and the game project ontology - Sawyer builds an interactive end-to-end plan, complete with every task it'll execute on.

02

Plan

Based upon the user request - and the game project ontology - Sawyer builds an interactive end-to-end plan, complete with every task it'll execute on.

03

Build

Getting to the good stuff. Powered by our leading AI models, Sawyer will analyse your code and actually use profiling and analysis tools to locate issues. With targeted improvements in mind, Sawyer will generate new code or take in-engine actions.

03

Build

Getting to the good stuff. Powered by our leading AI models, Sawyer will analyse your code and actually use profiling and analysis tools to locate issues. With targeted improvements in mind, Sawyer will generate new code or take in-engine actions.

04

Test

With these changes implemented, Sawyer runs a staple of testing mechanisms, ensuring the functionality and robustness of the completed actions.

04

Test

With these changes implemented, Sawyer runs a staple of testing mechanisms, ensuring the functionality and robustness of the completed actions.

05

Evaluate

Finally Sawyer conducts and compares the before and after analysis, making sure that any new code or actions has hit the success criteria.

05

Evaluate

Finally Sawyer conducts and compares the before and after analysis, making sure that any new code or actions has hit the success criteria.

FAQs

We know you'll have some questions…

We know you'll have some questions…

We know you'll have some questions…

So, who is Sawyer and what the heck is an ‘autonomous AI game developer’

Good question! In a nutshell, Sawyer is your gamedev extension, capable of working autonomously to complete a wide range of coding tasks from start to finish. This means Sawyer can understand your codebase and game project, write its own product specs, before generating full solutions to your prompts, including working code and engine manipulations.

What can I do when working with Sawyer?

When will Sawyer be available to use?

Which AI models power Sawyer?

What training data has been used to train Sawyer?

Do you store and use my data?

So, who is Sawyer and what the heck is an ‘autonomous AI game developer’

Good question! In a nutshell, Sawyer is your gamedev extension, capable of working autonomously to complete a wide range of coding tasks from start to finish. This means Sawyer can understand your codebase and game project, write its own product specs, before generating full solutions to your prompts, including working code and engine manipulations.

What can I do when working with Sawyer?

When will Sawyer be available to use?

Which AI models power Sawyer?

What training data has been used to train Sawyer?

Do you store and use my data?

So, who is Sawyer and what the heck is an ‘autonomous AI game developer’

Good question! In a nutshell, Sawyer is your gamedev extension, capable of working autonomously to complete a wide range of coding tasks from start to finish. This means Sawyer can understand your codebase and game project, write its own product specs, before generating full solutions to your prompts, including working code and engine manipulations.

What can I do when working with Sawyer?

When will Sawyer be available to use?

Which AI models power Sawyer?

What training data has been used to train Sawyer?

Do you store and use my data?